Fast Attack - Tyranids - Xenos
Name | M | WS | BS | S | T | W | A | Ld | Sv |
Spores Mine | 3'' | - | - | 1 | 1 | 1 | 1 | 10 | 7+ |
This unit contains 3 Spore Mines. It can include up to 3 additional Spore Mines (Power Rating +1).
Instinctive Behaviour.
Float Down :
During deployment, you can set up a Spore Mine unit in the upper atmosphere instead of on the battlefield. At the end of any of your Movement phases, it can float down to the battlefield - set it up anywhere that is more than 12" from any enemy models.
Floating Death :
A Spore Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Spore Mine explodes, roll a D6: on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Spore Mine is then destroyed.
Living Bombs :
Spore Mines automatically pass Morale tests. Furthermore, Spore Mines are discounted for the purposes of any victory conditions - their destruction never awards victory points, they do not count towards the number of models controlling an objective, and they do not count when determining if a player has any models left on the battlefield. If you are playing a matched play game, the creation of new Spore Mines (e.g. from a Sporocyst's Spore Node ability) is free, and the Spore Mines' points cost does not come out of your pool of reinforcement points.
Taille Min. | Taille Max. | Coût en pts | Rôle |
3 fig(s) | 6 fig(s) | 10 pts / fig | Fast Attack |
Faction keywords TYRANIDS - <HIVE FLEET>
Keywords FLY - SPORE MINES