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Spores Mines

Fast Attack - Tyranids - Xenos

1
Power

Name
M WS BS S T W A Ld Sv
Spores Mine 3'' - - 1 1 1 1 10 7+

Description

This unit contains 3 Spore Mines. It can include up to 3 additional Spore Mines (Power Rating +1).

Aptitudes

Instinctive Behaviour.

Float Down :
During deployment, you can set up a Spore Mine unit in the upper atmosphere instead of on the battlefield. At the end of any of your Movement phases, it can float down to the battlefield - set it up anywhere that is more than 12" from any enemy models.

Floating Death :
A Spore Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Spore Mine explodes, roll a D6: on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Spore Mine is then destroyed.

Living Bombs :
Spore Mines automatically pass Morale tests. Furthermore, Spore Mines are discounted for the purposes of any victory conditions - their destruction never awards victory points, they do not count towards the number of models controlling an objective, and they do not count when determining if a player has any models left on the battlefield. If you are playing a matched play game, the creation of new Spore Mines (e.g. from a Sporocyst's Spore Node ability) is free, and the Spore Mines' points cost does not come out of your pool of reinforcement points.

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
3 fig(s) 6 fig(s) 10 pts / fig Fast Attack

Faction keywords TYRANIDS - <HIVE FLEET>

Keywords FLY - SPORE MINES