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Stormraven Gunship

Flyers - Space Marines - Imperium

15
Power

Name
M WS BS S T W A Ld Sv
Stormraven Gunship * 6+ * 8 7 14 * 9 3+

Description

A Stormraven Gunship is a single model equipped with a twin assault cannon, a twin heavy bolter and two stormstrike missile launchers.

Profils des armes

Weapon
Range Type S AP D Abilities Coût
Hurricane bolter 24'' Rapid Fire 6 4 0 1 - 10 pts
Stormstrike missile launcher 72'' Heavy 1 5 -3 3 - 21 pts
Twin assault cannon 24'' Heavy 12 6 -1 1 - 44 pts
Twin heavy bolter 36'' Heavy 6 5 -1 1 - 17 pts
Twin heavy plasma cannon (Standard) 36'' Heavy 2D3 7 -3 1 - 34 pts
Twin heavy plasma cannon (Supercharge) 36'' Heavy 2D3 8 -3 2 For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. 0 pts
Twin lascannon 48'' Heavy 2 9 -3 D6 - 40 pts
Twin multi-melta 24'' Heavy 2 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 54 pts
Typhoon missile launcher (Frag missile) 48'' Heavy 2D6 4 0 1 - 50 pts
Typhoon missile launcher (Krak missile) 48'' Heavy 2 8 -2 D6 - 0 pts

Tableau de dégâts

Remaining W
M BS A
8-14+ 20-45'' 3+ 3
4-7 20-30'' 4+ D3
1-3 20'' 5+ 1

Options d'équipement

This model may replace its twin assault cannon with a twin lascannon or a twin heavy plasma cannon.
This model may replace its twin heavy bolter with a twin multi-melta or a typhoon missile launcher.
This model may take two hurricane bolters.

Aptitudes

Airborne :
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

Supersonic :
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Hard to Hit :
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Hover Jet :
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Crash and Burn :
If this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield and before any embarked models disembark. On a 6 it crashes and explodes, and each unit within 6" suffers D3 mortal wounds.

Power of the Machine Spirit :
This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.

Transport :
This model can transport 12 <CHAPTER> INFANTRY models and 1 <CHAPTER> DREADNOUGHT. Each JUMP PACK or TERMINATOR model takes the space of two other infantry models and each CENTURION takes the space of 3 other infantry models. It cannot transport PRIMARIS models.

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
1 fig(s) 1 fig(s) 192 pts Flyers

Faction keywords IMPERIUM - ADEPTUS ASTARTES - <CHAPTER>

Keywords VEHICLE - TRANSPORT - FLY - STORMRAVEN GUNSHIP