Fast Attack - Tyranids - Xenos
Name | M | WS | BS | S | T | W | A | Ld | Sv |
Mucolid Spore | 3'' | - | - | 1 | 3 | 3 | 1 | 10 | 6+ |
This unit contains 1 Mucolid Spore. It can include 1 additional Mucolid Spore (Power Rating +1) or 2 additional Mucolid Spores (Power Rating +2).
Instinctive Behaviour.
Float Down :
During deployment, you can set up a Mucolid Spore unit in the upper atmosphere instead of on the battlefield. At the end of any of your Movement phases, it can float down to the battlefield - set it up anywhere that is more than 12" from any enemy models.
Floating Death :
A Mucolid Spore explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Mucolid Spore explodes, roll a D6: on a 1 it fails to inflict any harm, on a 2-5 it inflicts D3 mortal wounds on the nearest enemy unit, and on a 6 it inflicts D6 mortal wounds on that unit. The Mucolid Spore is then destroyed.
Living Bombs :
Mucolid Spores automatically pass Morale tests. Furthermore, Mucolid Spores are discounted for the purposes of any victory conditions - their destruction never awards victory points, they do not count towards the number of models controlling an objective, and they do not count when determining if a player has any models left on the battlefield. If you are playing a matched play game, the creation of new Mucolid Spores (e.g. from a Sporocyst's Spore Node ability) is free, and the Mucolid Spores' points cost does not come out of your pool of reinforcement points.
Taille Min. | Taille Max. | Coût en pts | Rôle |
1 fig(s) | 3 fig(s) | 20 pts / fig | Fast Attack |
Faction keywords TYRANIDS - <HIVE FLEET>
Keywords FLY - MUCOLID SPORES