Elites - Blood Angels - Imperium
Name | M | WS | BS | S | T | W | A | Ld | Sv |
Death Company Marine | 6'' | 3+ | 3+ | 4 | 4 | 1 | 2 | 7 | 3+ |
This unit contains 5 Death Company Marines. It may include up to 5 additional Death Company Marines (Power Rating +9) or up to 10 additional Death Company Marines (Power Rating +18). Each model is armed with a bolt pistol, a chainsword, frag grenades and krak grenades.
Weapon | Range | Type | S | AP | D | Abilities | Coût |
Bolt pistol | 12'' | Pistol 1 | 4 | 0 | 1 | - | 0 pts |
Boltgun | 24'' | Rapid Fire 1 | 4 | 0 | 1 | - | 0 pts |
Frag grenade | 6'' | Grenade D6 | 3 | 0 | 1 | - | 0 pts |
Hand flamer | 6'' | Pistol D3 | 3 | 0 | 1 | This weapon automatically hits its target. | 8 pts |
Inferno pistol | 6'' | Pistol 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | 20 pts |
Krak grenade | 6'' | Grenade 1 | 6 | -1 | D3 | - | 0 pts |
Plasma pistol (Standard) | 12'' | Pistol 1 | 7 | -3 | 1 | - | 7 pts |
Plasma pistol (Supercharge) | 12'' | Pistol 1 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain. | 0 pts |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | 0 pts |
Power axe | Melee | Melee | +1 | -2 | 1 | - | 5 pts |
Power maul | Melee | Melee | +2 | -1 | 1 | - | 4 pts |
Power sword | Melee | Melee | User | -3 | 1 | - | 4 pts |
Thunder hammer | Melee | Melee | x2 | -3 | 3 | When attacking with this weapon, you must subtract 1 from the hit roll. | 20 pts |
• Any model may replace his bolt pistol with a boltgun, hand flamer, inferno pistol, plasma pistol, power axe, power fist, power maul or power sword.
• Any model may replace his chainsword with a power axe, power fist, power maul or power sword.
• Any model may replace his chainsword and bolt pistol with a thunder hammer.
• The entire unit may take jump packs (Power Rating +1 per 5 models). If they do, their Move characteristic is increased to 12" and they gain the JUMP PACK and FLY keywords.
And They Shall Know No Fear, Black Rage.
Jump Pack Assault :
During deployment, if the entire unit has jump packs, you can set them up high in the skies instead of placing them on the battlefield. At the end of any of your Movement phases this unit can assault from above - set them up anywhere on the battlefield that is more than 9" away from any enemy models.
Taille Min. | Taille Max. | Coût en pts | Rôle |
5 fig(s) | 15 fig(s) | 20 pts / fig | Elites |
Faction keywords IMPERIUM - ADEPTUS ASTARTES - BLOOD ANGELS - DEATH COMPANY
Keywords INFANTRY