Fiche technique détaillée

Retour page précédente

Death Company with Jump Packs

Elites - Blood Angels - Imperium

9
Power

Name
M WS BS S T W A Ld Sv
Death Company Marine 6'' 3+ 3+ 4 4 1 2 7 3+

Description

This unit contains 5 Death Company Marines. It may include up to 5 additional Death Company Marines (Power Rating +9) or up to 10 additional Death Company Marines (Power Rating +18). Each model is armed with a bolt pistol, a chainsword, frag grenades and krak grenades.

Profils des armes

Weapon
Range Type S AP D Abilities Coût
Bolt pistol 12'' Pistol 1 4 0 1 - 0 pts
Boltgun 24'' Rapid Fire 1 4 0 1 - 0 pts
Frag grenade 6'' Grenade D6 3 0 1 - 0 pts
Hand flamer 6'' Pistol D3 3 0 1 This weapon automatically hits its target. 8 pts
Inferno pistol 6'' Pistol 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 20 pts
Krak grenade 6'' Grenade 1 6 -1 D3 - 0 pts
Plasma pistol (Standard) 12'' Pistol 1 7 -3 1 - 7 pts
Plasma pistol (Supercharge) 12'' Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain. 0 pts
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. 0 pts
Power axe Melee Melee +1 -2 1 - 5 pts
Power maul Melee Melee +2 -1 1 - 4 pts
Power sword Melee Melee User -3 1 - 4 pts
Thunder hammer Melee Melee x2 -3 3 When attacking with this weapon, you must subtract 1 from the hit roll. 20 pts

Options d'équipement

Any model may replace his bolt pistol with a boltgun, hand flamer, inferno pistol, plasma pistol, power axe, power fist, power maul or power sword.
Any model may replace his chainsword with a power axe, power fist, power maul or power sword.
Any model may replace his chainsword and bolt pistol with a thunder hammer.
The entire unit may take jump packs (Power Rating +1 per 5 models). If they do, their Move characteristic is increased to 12" and they gain the JUMP PACK and FLY keywords.

Aptitudes

And They Shall Know No Fear, Black Rage.

Jump Pack Assault :
During deployment, if the entire unit has jump packs, you can set them up high in the skies instead of placing them on the battlefield. At the end of any of your Movement phases this unit can assault from above - set them up anywhere on the battlefield that is more than 9" away from any enemy models.

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
5 fig(s) 15 fig(s) 20 pts / fig Elites

Faction keywords IMPERIUM - ADEPTUS ASTARTES - BLOOD ANGELS - DEATH COMPANY

Keywords INFANTRY