Name | M | WS | BS | S | T | W | A | Ld | Sv |
Razorwing Jetfighter | * | 6+ | * | 6 | 6 | 10 | * | 7 | 4+ |
A Razorwing Jetfighter is a single model equipped with two disintegrator cannons, a twin splinter rifle and Razorwing missiles.
Weapon | Range | Type | S | AP | D | Abilities | Coût |
Dark lance | 36'' | Heavy 1 | 8 | -4 | D6 | Change the weapon's Type from Heavy to Assault if it is equipped on a VEHICLE. | 20 pts |
Disintegrator cannon | 36'' | Assault 3 | 5 | -3 | 2 | - | 30 pts |
Razorwing missiles (Monoscythe missile) | 48'' | Assault D6 | 6 | 0 | 2 | - | 0 pts |
Razorwing missiles (Necrotoxin missile) | 48'' | Assault 6 | * | 0 | 1 | When you use this profile, this weapon wounds on a 2 , unless it is targeting a VEHICLE, in which case it wounds on a 6 . | 0 pts |
Razorwing missiles (Shatterfield missile) | 48'' | Assault D6 | 7 | -1 | 1 | When you use this profile, you can re-roll failed wound rolls for this weapon. | 0 pts |
Splinter cannon | 36'' | Rapid Fire 3 | * | 0 | 1 | This weapon wounds on a 4 , unless it is targeting a VEHICLE, in which case it wounds on a 6 . | 15 pts |
Twin splinter rifle | 24'' | Rapid Fire 2 | * | 0 | 1 | This weapon wounds on a 4 , unless it is targeting a VEHICLE, in which case it wounds on a 6 . | 0 pts |
Remaining W | M | BS | A |
6-10+ | 20-72'' | 3+ | 3 |
3-5 | 20-48'' | 4+ | D3 |
1-2 | 20-32'' | 5+ | 1 |
• This model may replace its two disintegrator cannons with two dark lances.
• This model may replace its twin splinter rifle with a splinter cannon.
Supersonic :
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.
Night Shield :
This model has a 5+ invulnerable save against ranged weapons.
Hard to Hit :
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Airborne :
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
Crash and Burn :
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 mortal wounds.
Razorwing missiles :
When attacking with this weapon, choose one of the profiles below.
Taille Min. | Taille Max. | Coût en pts | Rôle |
1 fig(s) | 1 fig(s) | 115 pts | Flyers |
Faction keywords AELDARI - DRUKHARI - <KABAL> or <WYCH CULT>
Keywords VEHICLE - FLY - RAZORWING JETFIGHTER