A Farseer is a single model armed with a shuriken pistol and a witchblade.
Weapon | Range | Type | S | AP | D | Abilities | Coût |
Shuriken pistol | 12'' | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6 for this weapon, that hit is resolved with an AP of -3 instead of 0. | 0 pts |
Singing spear (shooting) | 12'' | Assault 1 | 9 | 0 | D3 | This weapon always wounds on a roll of 2 . | 14 pts |
Singing spear (melee) | Melee | Melee | User | 0 | D3 | This weapon always wounds on a roll of 2 . | 0 pts |
Witchblade | Melee | Melee | User | 0 | D3 | This weapon always wounds on a roll of 2 . | 7 pts |
This model may replace its witchblade with a singing spear.
Ancient Doom, Battle Focus.
Ghosthelm :
Roll a D6 whenever this model suffers a mortal wound. On a roll of 5+, that wound is ignored.
Rune Armour :
This model has a 4+ invulnerable save.
Runes of the Farseer :
Once in each Psychic phase, you can re-roll any number of dice used for this model's attempt to manifest or deny a psychic power.
This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. It knows the Smite power and two psychic powers from the Runes of Fate discipline.
Taille Min. | Taille Max. | Coût en pts | Rôle |
1 fig(s) | 1 fig(s) | 106 pts | HQ |
Faction keywords AELDARI - ASURYANI - WARHOST - <CRAFTWORLD>
Keywords CHARACTER - INFANTRY - PSYKER - FARSEER