Name | M | WS | BS | S | T | W | A | Ld | Sv |
Karandras | 7'' | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
Karandras is a single model armed with a scorpion chainsword, a scorpion's claw and sunburst grenades. Only one of this model may be included in your army.
Weapon | Range | Type | S | AP | D | Abilities | Coût |
Scorpion's claw (shooting) | 12'' | Assault 2 | 4 | 0 | 1 | Each time you make a wound roll of 6 for this weapon, that hit is resolved with an AP of -3 instead of 0. | 0 pts |
Sunburst grenade | 6'' | Grenade D6 | 4 | -1 | 1 | - | 0 pts |
Scorpion chainsword | Melee | Melee | +1 | 0 | 1 | - | 0 pts |
Scorpion's claw (melee) | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit roll. | 0 pts |
Ancient Doom, Battle Focus.
Master of Stealth :
During deployment, you can set up Karandras in the shadows instead of placing him on the battlefield. If you do so, at the end of any of your Movement phases Karandras can stalk from his hiding place. When he does so set him up anywhere on the battlefield that is more than 9" away from any enemy models.
Shadow Strike :
Add 1 to hit rolls for attacks for Karandras that target a unit in cover.
The Scorpion's Bite :
At the beginning of each Fight phase, roll four D6 if this model is within 1" of an enemy INFANTRY unit. For each roll of 5 or 6, that unit suffers a mortal wound. If two or more INFANTRY units are within 1", choose one to target before rolling any dice.
Death by a Thousand Stings : Each time you roll a hit roll of 6+ when making a close combat attack for Karandras, or a model from a friendly Striking Scorpions unit within 6" of him, that model can immediately make another close combat attack using the same weapon. These extra attacks cannot generate any additional attacks.
Taille Min. | Taille Max. | Coût en pts | Rôle |
1 fig(s) | 1 fig(s) | 168 pts | HQ |
Faction keywords AELDARI - ASURYANI - ASPECT WARRIOR
Keywords CHARACTER - INFANTRY - PHOENIX LORD - KARANDRAS