Name | M | WS | BS | S | T | W | A | Ld | Sv |
Eldrad Ulthran | 7'' | 2+ | 2+ | 3 | 4 | 6 | 2 | 9 | 6+ |
Eldrad Ulthran is a single model armed with a shuriken pistol, a witchblade and the Staff of Ulthamar. Only one of this model may be included in your army.
Weapon | Range | Type | S | AP | D | Abilities | Coût |
Shuriken pistol | 12'' | Pistol 1 | 4 | 0 | 1 | Each time you make a wound roll of 6 for this weapon, that hit is resolved with an AP of -3 instead of 0. | 0 pts |
Staff of Ulthamar | Melee | Melee | +2 | -2 | D3 | - | 0 pts |
Witchblade | Melee | Melee | User | 0 | D3 | This weapon always wounds on a roll of 2 . | 0 pts |
Ancient Doom, Battle Focus.
Ghosthelm :
Roll a D6 whenever Eldrad Ulthran suffers a mortal wound. On a roll of 5+, that wound is ignored.
Armour of the Last Runes :
Eldrad Ulthran has a 3+ invulnerable save.
Runes of the Farseer :
Once in each Psychic phase, you can re-roll any number of dice used for Eldrad Ulthran's attempt to manifest or deny a psychic power.
Spiritlink :
Whenever you pass a Psychic test for Eldrad Ulthran, you can add 1 to the next Psychic test you take for him until the end of the phase.
Eldrad Ulthran can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. He knows the Smite power and three psychic powers from the Runes of Fate discipline.
Taille Min. | Taille Max. | Coût en pts | Rôle |
1 fig(s) | 1 fig(s) | 180 pts | HQ |
Faction keywords AELDARI - ASURYANI - WARHOST - ULTHWÉ
Keywords CHARACTER - INFANTRY - PSYKER - ELDRAD ULTHRAN