Lord of War - Thousand Sons - Chaos
Name | M | WS | BS | S | T | W | A | Ld | Sv |
Magnus the Red | * | 2+ | 2+ | 8 | 7 | 18 | * | 10 | 3+ |
Magnus the Red is a single model armed with the Blade of Magnus. Only one of this model may be included in your army.
Weapon | Range | Type | S | AP | D | Abilities | Coût |
The Blade of Magnus | Melee | Melee | x2 | -4 | 3 | If a CHARACTER is destroyed by this weapon, you can add a Chaos Spawn to your army. Set up the Chaos Spawn within 6" of Magnus and more than 1" from any enemy models. | 0 pts |
Remaining W | M | A | PSYCHIC PHASE BONUS |
10-18+ | 16'' | 7 | +2 |
5-9 | 14'' | 6 | +1 |
1-4 | 12'' | 5 | 0 |
Death to the False Emperor.
Crown of the Crimson King :
Magnus the Red has a 4+ invulnerable save.
Gaze of Magnus :
If Magnus manifests the Smite power, it inflicts D6 mortal wounds, or 2D6 mortal wounds on a roll of 10 or more.
Primarch of the Thousand Sons :
You can re-roll hit rolls of 1 and invulnerable saving throws of 1 made for friendly THOUSAND SONS units within 9" of Magnus The Red.
Magnus the Red can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny three psychic powers in each enemy Psychic phase. He knows the Smite psychic power and three psychic powers from the Dark Hereticus discipline (pg 11). Whenever Magnus the Red attempts to manifest or deny a psychic power, add the bonus shown in his Damage table to his Psychic test or Deny the Witch test.
Taille Min. | Taille Max. | Coût en pts | Rôle |
1 fig(s) | 1 fig(s) | 415 pts | Lord of War |
Faction keywords CHAOS - TZEENTCH - HERETIC ASTARTES - THOUSAND SONS
Keywords CHARACTER - MONSTER - DAEMON - PRIMARCH - FLY - PSYKER - MAGNUS THE RED