Fiche technique détaillée

Retour page précédente

Magnus the Red

Lord of War - Thousand Sons - Chaos

21
Power

Name
M WS BS S T W A Ld Sv
Magnus the Red * 2+ 2+ 8 7 18 * 10 3+

Description

Magnus the Red is a single model armed with the Blade of Magnus. Only one of this model may be included in your army.

Profils des armes

Weapon
Range Type S AP D Abilities Coût
The Blade of Magnus Melee Melee x2 -4 3 If a CHARACTER is destroyed by this weapon, you can add a Chaos Spawn to your army. Set up the Chaos Spawn within 6" of Magnus and more than 1" from any enemy models. 0 pts

Tableau de dégâts

Remaining W
M A PSYCHIC PHASE BONUS
10-18+ 16'' 7 +2
5-9 14'' 6 +1
1-4 12'' 5 0

Aptitudes

Death to the False Emperor.

Crown of the Crimson King :
Magnus the Red has a 4+ invulnerable save.

Gaze of Magnus :
If Magnus manifests the Smite power, it inflicts D6 mortal wounds, or 2D6 mortal wounds on a roll of 10 or more.

Primarch of the Thousand Sons :
You can re-roll hit rolls of 1 and invulnerable saving throws of 1 made for friendly THOUSAND SONS units within 9" of Magnus The Red.

Psyker

Magnus the Red can attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny three psychic powers in each enemy Psychic phase. He knows the Smite psychic power and three psychic powers from the Dark Hereticus discipline (pg 11). Whenever Magnus the Red attempts to manifest or deny a psychic power, add the bonus shown in his Damage table to his Psychic test or Deny the Witch test.

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
1 fig(s) 1 fig(s) 415 pts Lord of War

Faction keywords CHAOS - TZEENTCH - HERETIC ASTARTES - THOUSAND SONS

Keywords CHARACTER - MONSTER - DAEMON - PRIMARCH - FLY - PSYKER - MAGNUS THE RED