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Corvus Blackstar

Flyers - Deathwatch - Imperium

12
Power

Name
M WS BS S T W A Ld Sv
Corvus Blackstar * 6+ * 8 7 14 * 8 3+

Description

A Corvus Blackstar is a single model equipped with a twin assault cannon and two stormstrike missile launchers.

Profils des armes

Weapon
Range Type S AP D Abilities Coût
Blackstar rocket launcher (Corvid warhead) 30'' Heavy D6 6 -1 1 Add 1 to hit rolls for this weapon when targeting a unit that can FLY. 15 pts
Blackstar rocket launcher (Dracos warhead) 30'' Heavy D6 4 0 1 Add 1 to hit rolls for this weapon when targeting a unit that is in cover. 0 pts
Hurricane bolter 24'' Rapid Fire 6 4 0 1 - 10 pts
Stormstrike missile launcher 72'' Heavy 1 8 -3 3 - 21 pts
Twin assault cannon 24'' Heavy 12 6 -1 1 - 44 pts
Twin lascannon 48'' Heavy 2 9 -3 D6 - 40 pts

Tableau de dégâts

Remaining W
M BS A
8-14+ 20-15'' 3+ 3
4-7 20-30'' 4+ D3
1-3 20'' 5+ 1

Options d'équipement

This model may replace its twin assault cannon with a twin lascannon.
This model may replace its two stormstrike missile launchers with two Blackstar rocket launchers.
This model may take a hurricane bolter.
This model may take an infernum halo-launcher or an auspex array.

Aptitudes

Hover Jet :
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20'' until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Airborne :
This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic :
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Crash and Burn :
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it crashes in a fiery explosion and each unit within 6'' suffers D6 mortal wounds.

Blackstar Cluster Launcher :
This model can fire its Blackstar cluster launcher as it flies over enemy units in its Movement phase. To do so, after this model has moved, pick one enemy unit that it flew over. Then, roll one D6 for each model in the enemy unit (up to a maximum of 10 D6). Each time you roll a 6 the unit being bombed suffers 1 mortal wound.

Auspex Array :
You can re-roll hit rolls of 1 for a model with an auspex array when targeting an enemy in the Shooting phase that cannot FLY.

Infernum Halo-launcher :
If an enemy unit that can FLY targets a supersonic model with an infernum halolauncher in the Shooting phase, your opponent must subtract 1 from the subsequent hit rolls.

Transport :
This model can transport 12 DEATHWATCH INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models. It can also transport DEATHWATCH BIKER models - each takes up the space of three other models.

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
1 fig(s) 1 fig(s) 160 pts Flyers

Faction keywords IMPERIUM - ADEPTUS ASTARTES - DEATHWATCH

Keywords VEHICLE - TRANSPORT - FLY - CORVUS BLACKSTAR