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Stormwolf

Flyers - Space Wolves - Imperium

14
Power

Name
M WS BS S T W A Ld Sv
Stormwolf * 6+ * 8 7 14 3 8 3+

Description

A Stormwolf is a single model armed with two lascannons, two twin heavy bolters and a twin helfrost cannon.

Profils des armes

Weapon
Range Type S AP D Abilities Coût
Lascannon 48'' Heavy 1 9 -3 D6 - 25 pts
Skyhammer missile launcher 60'' Heavy 3 7 -1 D3 Add 1 to all hit rolls made for this weapon against targets that can Fly. Subtract 1 from the hit rolls made for this weapon against all other targets. 20 pts
Twin heavy bolter 36'' Heavy 6 5 -1 1 - 17 pts
Twin helfrost cannon (Dispersed beam) 24'' Heavy 2D3 6 -2 1 - 30 pts
Twin helfrost cannon (Focused beam) 24'' Heavy 2 8 -4 D6 - 0 pts
Twin multi-melta 24'' Heavy 2 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 54 pts

Tableau de dégâts

Remaining W
M BS -
8-14+ 20-50'' 3+ -
4-7 20-35'' 4+ -
1-3 20'' 5+ -

Options d'équipement

This model may replace its twin heavy bolters with two twin multi-meltas or a skyhammer missile launcher.

Aptitudes

Crash and Burn :
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it crashes in a fiery explosion and each unit within 6" suffers D6 mortal wounds.

Hover Jet :
Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase.

Power of the Machine Spirit :
This model can move and fire Heavy weapons without suffering the penalty to its hit rolls.

Airborne :
This model cannot charge, can only be charged by units that can Fly, and can only attack or be attacked in the Fight phase by units that can Fly.

Hard to Hit :
Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Supersonic :
Each time this model moves, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Transport :
A Stormwolf can transport 16 SPACE WOLVES INFANTRY models. Each TERMINATOR, JUMP PACK or Wulfen model takes the space of two other models. It may not transport PRIMARIS models.

Twin helfrost cannon :
When attacking with this weapon, choose one of the profiles below. If a model suffers any unsaved wounds from this weapon but is not slain, roll a D6; on a 6, the target suffers a mortal wound.

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
1 fig(s) 1 fig(s) 165 pts Flyers

Faction keywords IMPERIUM - ADEPTUS ASTARTES - SPACE WOLVES

Keywords VEHICLE - TRANSPORT - FLY - STORMWOLF