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Commander Farsight

HQ - T'au Empire - Xenos

8
Power

Name
M WS BS S T W A Ld Sv
Commander Farsight 8'' 2+ 2+ 5 5 6 4 9 3+

Description

Commander Farsight is a single model equipped with a plasma rifle and the Dawn Blade. Only one of this model can be included in your army.

Profils des armes

Weapon
Range Type S AP D Abilities Coût
Plasma rifle 24'' Rapid Fire 1 6 -3 1 - 0 pts
Dawn Blade Melee Melee User -4 D3 - 0 pts

Aptitudes

For the Greater Good.

Master of War :
Once per battle, at the beginning of your turn, a single friendly COMMANDER can declare either Kauyon or Mont'ka.

Kauyon : Until the end of the turn, you can re-roll failed hit rolls for friendly FARSIGHTENCLAVESunits within 6", but these units cannot move for any reason.
Mont'ka : Friendly FARSIGHT ENCLAVES units within 6" can both Advance and shoot as if they hadn't moved this turn.

Genius of Mont'ka :
Once per battle, Commander Farsight can declare Mont'ka even if Kauyon or Mont'ka has already been declared. Mont'ka and Kauyon cannot both be declared in the same turn.

Way of the Short Blade :
You can re-roll hit rolls of 1 for friendly FARSIGHT ENCLAVES units within 6" of Commander Farsight in the Fight phase (or any phase if the target is an ORK unit).

Shield Generator :
Commander Farsight has a 4+ invulnerable save.

Manta Strike :
During deployment, you may set up Commander Farsight in a Manta hold instead of placing him on the battlefield. At the end of any of your Movement phases, he may use a Manta strike to enter the fray - set him up anywhere on the battlefield that is more than 9" from any enemy models.

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
1 fig(s) 1 fig(s) 151 pts HQ

Faction keywords T'AU EMPIRE - FARSIGHT ENCLAVES

Keywords BATTLESUIT - CHARACTER - COMMANDER - JET PACK - FLY - FARSIGHT