Fiche technique détaillée

Retour page précédente

Burna Boys

Elites - Orks - Xenos

5
Power

Name
M WS BS S T W A Ld Sv
Burna Boy 5'' 3+ 5+ 4 4 1 2 6 6+
Spanner 5'' 3+ 5+ 4 4 1 2 6 6+

Description

This unit contains 5 Burna Boyz. It can include up to 5 additional Burna Boyz (Power Rating +4) or up to 10 additional Burna Boyz (Power Rating +8). Up to 3 Spanners can each take the place of a Burna Boy.
- Each Burna Boy is armed with a burna and stikkbombs.
- Each Spanner is armed with a slugga, choppa and stikkbombs.

Profils des armes

Weapon
Range Type S AP D Abilities Coût
Burna (shooting) 8'' Assault D3 4 0 1 Before a unit fires its burnas, roll once for the number of attacks and use this for all burnas fired by the unit in this phase. When firing a burna, it automatically hits its target. 0 pts
Slugga 12'' Pistol 1 4 0 1 - 0 pts
Stikkbomb 6'' Grenade D6 3 0 1 - 0 pts
Burna (melee) Melee Melee User -2 1 - 0 pts
Choppa Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. 0 pts
Killsaw Melee Melee x2 -4 2 When attacking with this weapon, you must subtract 1 from the hit roll. 28 pts

Options d'équipement

Any Spanner may replace his choppa with a killsaw.
Any Spanner may replace his slugga with one item from the Souped-up Weapons list.

Aptitudes

'Ere We Go, Mob Rule.

Mekaniak :
At the end of your Movement phase, a Spanner can repair a single friendly <CLAN> VEHICLE (other than models that can FLY) within 1". That model regains 1 wound lost earlier in the battle. A vehicle can only be repaired once each turn.

Pyromaniaks :
If this unit destroys an enemy unit in the Shooting phase, it automatically passes Morale tests until the start of your next turn.

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
5 fig(s) 15 fig(s) 14 pts / fig Elites

Faction keywords ORK - <CLAN>

Keywords INFANTRY - BURNA BOYZ