Name | M | WS | BS | S | T | W | A | Ld | Sv |
Nob | 5'' | 3+ | 5+ | 5 | 4 | 2 | 3 | 6 | 4+ |
Boss Nob | 5'' | 3+ | 5+ | 5 | 4 | 2 | 3 | 7 | 4+ |
Ammo Runt | 5'' | 5+ | 4+ | 2 | 2 | 1 | 1 | 4 | 6+ |
This unit contains 1 Boss Nob and 4 Nobz. It can include up to 5 additional Nobz (Power Rating +10). Each Nob and Boss Nob is armed with a slugga, choppa and stikkbombs. Any Nob or Boss Nob may be accompanied by an Ammo Runt.
Weapon | Range | Type | S | AP | D | Abilities | Coût |
Slugga | 12'' | Pistol 1 | 4 | 0 | 1 | - | 0 pts |
Stikkbomb | 6'' | Grenade D6 | 3 | 0 | 1 | - | 0 pts |
Choppa | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | 0 pts |
Killsaw | Melee | Melee | x2 | -4 | 2 | When attacking with this weapon, you must subtract 1 from the hit roll. | 28 pts |
Power stabba | Melee | Melee | User | -2 | 1 | - | 3 pts |
• Any model may replace its slugga with one item from the Shooty Weapons list.
• Any model may replace its choppa with a killsaw, power stabba or one item from the Choppy Weapons list.
• For every 5 models in the unit (excluding Ammo Runts), one may have a cybork body.
'Ere We Go, Mob Rule.
Keepin' Order :
Roll a D6 for each model that flees from a <CLAN> unit that is within 3" of any friendly <CLAN> unit with this ability. On a 6, that model doesn't flee.
Cybork Body :
Each time a model with a cybork body loses a wound, roll a D6; on a 6, that wound is not lost. You cannot make a Dok's Tools or Biker Dok's Tools roll for this model if you do so.
Ammo Runt :
Each time this unit shoots, when making hit rolls for it you can re-roll one dice for each Ammo Runt accompanying it.
When rolling to wound this unit, use the Nobz' Toughness (while they are on the battlefield). The death of an Ammo Runt is ignored for the purposes of morale.
Taille Min. | Taille Max. | Coût en pts | Rôle |
3 fig(s) | 10 fig(s) | 17 pts / fig | Elites |
Faction keywords ORK - <CLAN>
Keywords NOBZ : INFANTRY - NOBZ | AMMO RUNTS : INFANTRY - GRETCHIN - AMMO RUNTS