Fortifications - Scenery - Scenery
Name | M | WS | BS | S | T | W | A | Ld | Sv |
Webway Gate | - | - | - | - | 8 | 14 | - | - | 3+ |
A Webway Gate is a single model formed from two separate pieces. When setting up these pieces, place them so that an arch is formed, with the bases 5" apart.
Shimmering Arrival :
When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 12" from the enemy deployment zone and any enemy models, and more than 3" from any other terrain features or the centre of any objective markers.
Eldritch Aura :
This model has a 5+ invulnerable save.
Immobile :
This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase - do not make hit rolls. However, friendly units can still target enemy units that are within 1" of this model.
Webway Strike :
After you set up this model, any AELDARI units you have not yet set up during deployment, other than Fortifications, can be set up in a webway spar rather than being set up on the battlefield. One unit in a webway spar can emerge from each friendly Webway Gate at the end of each of your Movement phases - set them up wholly within 3" of the Webway Gate and more than 9" away from any enemy models. If all friendly Webway Gates have been destroyed, any units that have not yet arrived from a webway spar are considered to be slain.
Webway Gate :
When measuring distances to and from a Webway Gate, measure from the closest point of the model. If a Webway Gate is destroyed, remove both arch pieces from the battlefield.
Taille Min. | Taille Max. | Coût en pts | Rôle |
1 fig(s) | 1 fig(s) | 120 pts | Fortifications |
Faction keywords AELDARI
Keywords VEHICLE - BUILDING - WEBWAY GATE