Lord of War - Imperial Knights - Imperium
Name | M | WS | BS | S | T | W | A | Ld | Sv |
Armiger Helverin | * | * | * | 6 | 7 | 12 | 4 | 8 | 3+ |
This unit contains 1 Armiger Helverin. It can include 1 additional Armiger Helverin (Power Level +9), or 2 additional Armiger Helverins (Power Level +18). Each Armiger Helverin is equipped with two Armiger autocannons and a heavy stubber.
Weapon | Range | Type | S | AP | D | Abilities | Coût |
Armiger autocannon | 60'' | Heavy 2D3 | 7 | -1 | 3 | Ignore the penalty to hit rolls for moving and firing this Heavy weapon. | 0 pts |
Heavy stubber | 36'' | Heavy 3 | 4 | 0 | 1 | - | 4 pts |
Meltagun | 12'' | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | 17 pts |
Remaining W | M | WS | BS |
7-12+ | 14'' | 3+ | 3+ |
4-6 | 10'' | 4+ | 4+ |
1-3 | 7'' | 5+ | 5+ |
Any model may replace its heavy stubber with a meltagun.
Ion Shield :
Models in this unit have a 5+ invulnerable save against ranged weapons.
Explodes :
Each time a model in this unit is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Vehicle Squadron :
The first time this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit.
Taille Min. | Taille Max. | Coût en pts | Rôle |
1 fig(s) | 3 fig(s) | 170 pts / fig | Lord of War |
Faction keywords IMPERIUM - IMPERIAL KNIGHTS - <QUESTOR ALLEGIANCE> - <HOUSEHOLD>
Keywords VEHICLE - ARMIGER CLASS - ARMIGER HELVERIN