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Armiger Helverin

Lord of War - Imperial Knights - Imperium

9
Power

Name
M WS BS S T W A Ld Sv
Armiger Helverin * * * 6 7 12 4 8 3+

Description

This unit contains 1 Armiger Helverin. It can include 1 additional Armiger Helverin (Power Level +9), or 2 additional Armiger Helverins (Power Level +18). Each Armiger Helverin is equipped with two Armiger autocannons and a heavy stubber.

Profils des armes

Weapon
Range Type S AP D Abilities Coût
Armiger autocannon 60'' Heavy 2D3 7 -1 3 Ignore the penalty to hit rolls for moving and firing this Heavy weapon. 0 pts
Heavy stubber 36'' Heavy 3 4 0 1 - 4 pts
Meltagun 12'' Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 17 pts

Tableau de dégâts

Remaining W
M WS BS
7-12+ 14'' 3+ 3+
4-6 10'' 4+ 4+
1-3 7'' 5+ 5+

Options d'équipement

Any model may replace its heavy stubber with a meltagun.

Aptitudes

Ion Shield :
Models in this unit have a 5+ invulnerable save against ranged weapons.

Explodes :
Each time a model in this unit is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Vehicle Squadron :
The first time this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit.

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
1 fig(s) 3 fig(s) 170 pts / fig Lord of War

Faction keywords IMPERIUM - IMPERIAL KNIGHTS - <QUESTOR ALLEGIANCE> - <HOUSEHOLD>

Keywords VEHICLE - ARMIGER CLASS - ARMIGER HELVERIN