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Infiltrator Squad

Troop - Space Marines - Imperium

5
Power

Name
M WS BS S T W A Ld Sv
Infiltrator Sergeant 6'' 3+ 3+ 4 4 2 3 8 3+
Infiltrator Helix Adept 6'' 3+ 3+ 4 4 2 2 7 3+
Infiltrator 6'' 3+ 3+ 4 4 2 2 7 3+

Description

This unit contains 1 Infiltrator Sergeant and 4 Infiltrators. It can additionally contain up to 5 Infiltrators (Power Rating +2). It can contain 1 Infiltrator Helix Adept instead of 1 Infiltrator. Every model is equipped with : bolt pistol; marksman bolt carbine; frag grenades; krak grenades. Every model has smoke grenades.

Profils des armes

Weapon
Range Type S AP D Abilities Coût
Bolt pistol 12'' Pistol 1 4 0 1 - 0 pts
Frag grenades 6'' Grenade D6 3 0 1 - 0 pts
Krak grenades 6'' Grenade 1 6 -1 D3 - 0 pts
Marksman bolt carbine 24'' Rapid Fire 1 4 0 1 When resolving an attack made with this weapon, an unmodified hit roll of 6 automatically scores a hit and successfully wounds the target (do not make a wound roll). 0 pts

Options d'équipement

If this unit does not contain 1 Infiltrator Helix Adept, 1 Infiltrator can additionally have an Infiltrator comms array.

Aptitudes

Angels of Death.

Concealed Positions :
When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9'' away from the enemy deployment zone and any enemy models.

Helix Adept :
At the end of your Movement phase, this unit's Infiltrator Helix Adept can provide medical attention to this unit. If this unit contains a model that has lost any wounds, that model regains 1 lost wound. Otherwise, if any models from this unit have been destroyed, roll one D6; on a 5+ you can return one destroyed model from this unit to the battlefield with 1 wound remaining, placing it within 3'' of this unit'sInfitrator Helix Adept and in unit coherency. (if the model cannot be placed in this way, it is not returned to the battlefield). On a 4 or less, this unit's Infiltrator Helix Adept cannot shoot this turn as it recovers the gene-seed of the fallen warrior. Each unit can only be provided medical attention once per turn.

Combat Squads :
If this unit contains 10 models, then during deployment, before any units have been set up, it can be divided into two units of 5 models.

Omni-scramblers :
Enemy units that are set up on the battlefield as reinforcments cannot be set up within 12'' of this unit.

Smoke Grenades :
Once per battle, instead of shooting in you Shooting phase, this unit can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, substract 1 from the hit roll.

Infiltrator Comms Array :
Whilst this unit contains a model with an Infiltrator comms array, if there are any friendly <CHAPTER> PHOBOS CAPTAIN or <CHAPTER> PHOBOS LIEUTENANT models on the battlefield, this unit is always treated as being within range of those model's Rites of Battle and Tactical Precision abilities.

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
5 fig(s) 10 fig(s) 22 pts / fig Troop

Faction keywords IMPERIUM - ADEPTUS ASTARTES - <CHAPTER>

Keywords INFANTRY - PHOBOS - PRIMARIS - INFILTRATOR SQUAD