Troop - Space Marines - Imperium
Name | M | WS | BS | S | T | W | A | Ld | Sv |
Incursor | 6'' | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Incursor Sergeant | 6'' | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
This unit contains 1 Incursor Sergeant and 4 Incursors. It can additionally contain up to 5 Incursors (Power Rating +5). Every model is equipped with: bolt pistol; occulus bolt carbine; paired combat blades; frag grenades; krak grenades. Every model has has smoke grenades.
Weapon | Range | Type | S | AP | D | Abilities | Coût |
Bolt pistol | 12'' | Pistol 1 | 4 | 0 | 1 | - | 0 pts |
Frag grenades | 6'' | Grenade D6 | 3 | 0 | 1 | - | 0 pts |
Krak grenades | 6'' | Grenade 1 | 6 | -1 | D3 | - | 0 pts |
Occulus bolt carbine | 24'' | Rapid Fire 1 | 4 | 0 | 1 | When resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. | 0 pts |
Paired combat blades | Melee | Melee | User | 0 | 1 | When resolving an attack made with this weapon, an unmodified hit roll of 6 scores 1 additional hit. | 0 pts |
• 1 Incursor can additionally have haywire mine.
Angels of Death.
Haywire Mine :
In your Movement phase, one model from your army with a haywire mine that has not been primed can prime it. At any point from that model's move, place one Primed Haywire Mine within 1'' of it, more than 3'' away from any enemy models and more than 6'' away from any other Primed Haywire Mines. If an enemy unit moves within 3'' of that Primed Haywire Mine, roll one D6; on a 2+ that enemy unit suffers D3 mortal wounds. If that unit is a VEHICLE, it suffers D3+1 mortal wounds instead. That Primed Haywire Mine is then removed from play.
The Primed Haywire Mine is represented by the Primed Haywire Mine model, but does not count as a model for any rules purposes.
Combat Squads :
If this unit contains 10, then during deployment, before any units have been set up, it can be divided into two units of 5 models.
Concealed Positions :
When you set up this unit during deployment phase, it can be set up anywhere on the battlefield that is more than 9'' away from the enemy deployment zone and any enemy models.
Multi-spectrum array :
When resolving attack made with a ranged weapon by a model in this unit, ignore hit roll modifiers and Ballistic Skill modifier.
Smoke Grenades :
Once per battle, instead of shooting in your Shooting phase, this unit can use its smoke grenades. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this unit, substract 1 from the hit roll.
Taille Min. | Taille Max. | Coût en pts | Rôle |
5 fig(s) | 10 fig(s) | 19 pts / fig | Troop |
Faction keywords IMPERIUM - ADEPTUS ASTARTES - <CHAPTER>
Keywords INFANTRY - PHOBOS - PRIMARIS - INCURSOR SQUAD