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Primaris Techmarine

HQ - Space Marines - Imperium

4
Power

Name
M WS BS S T W A Ld Sv
Primaris Techmarine 6'' 3+ 2+ 4 4 5 4 8 2+

Description

A Primaris Techmarine is equipped with : forge bolter, grav-pistol, Omnissian power axe, servo-arm, mechadendrite, frag grenades, krak grenades.

Profils des armes

Weapon
Range Type S AP D Abilities Coût
Forge bolter 24'' Assault 3 5 -1 2 Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades. 0 pts
Frag grenades 6'' Grenade D6 3 0 1 Blast 0 pts
Grav-pistol 12'' Pistol 1 5 -3 1 Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3 or better, that attack has a Damage characteristic of 2. 0 pts
Krak grenades 6'' Grenade 1 6 -1 D3 - 0 pts
Mechadendrite Melee Melee +1 0 1 Each time the bearer fights, it makes 2 additional attacks with this weapon. 0 pts
Omnissian power axe Melee Melee +2 -2 2 - 0 pts
Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm 0 pts

Aptitudes

Angels of Death.

Blessing of the Omnissian :
At the end of your Movment phase, this model can repair one friendly <CHAPTER> VEHICLE model within 3'' of it. That VEHICLE regains up to D3 lost wounds. Each model can only be repaired once per turn.

Awaken the Machine Spirit :
In your Command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3'' of it. Until the start of your next Command phase, each time this VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn.

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
1 fig(s) 1 fig(s) 80 pts HQ

Faction keywords IMPERIUM - ADEPTUS ASTARTES - <CHAPTER>

Keywords INFANTRY - CHARACTER - PRIMARIS - TECHMARINE