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Ezekiel

HQ - Dark Angels - Imperium

8
Power

Name
M WS BS S T W A Ld Sv
Ezekiel 6'' 2+ 2+ 4 4 5 3 9 2+

Description

Ezekiel is a single model armed with Traitor's Bane, the Deliverer, frag grenades and krak grenades. Only one of this model may be included in your army.

Profils des armes

Weapon
Range Type S AP D Abilities Coût
Frag grenade 6'' Grenade D6 3 0 1 - 0 pts
Krak grenade 6'' Grenade 1 6 -1 D3 - 0 pts
The Deliverer 12'' Pistol 1 4 -1 2 - 0 pts
Traitor's Bane Melee Melee +1 -3 D3 Add 1 to this weapon's damage if the target is a PSYKER. 0 pts

Aptitudes

Unforgiven.

Book of Salvation :
Any friendly DARK ANGELS INFANTRY or BIKER models within 6" of Ezekiel that are slain in the Fight phase may pile in and make a single close combat attack before being removed.

Psychic Hood :
You can add 1 to Deny the Witch tests you take for Ezekiel against enemy PSYKERS within 12".

Keeper of the Keys :
Ezekiel has a 4+ invulnerable save.

Psyker

Ezekiel can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. He knows the Smite power and three psychic powers from the Interromancy discipline

Valeurs en points

Taille Min.
Taille Max. Coût en pts Rôle
1 fig(s) 1 fig(s) 147 pts HQ

Faction keywords IMPERIUM - ADEPTUS ASTARTES - DARK ANGELS - DEATHWING

Keywords CHARACTER - INFANTRY - LIBRARIAN - PSYKER - EZEKIEL