Name | M | WS | BS | S | T | W | A | Ld | Sv |
Ork Boy | 5'' | 3+ | 5+ | 4 | 4 | 1 | 2 | 6 | 6+ |
Boss Nob | 5'' | 3+ | 5+ | 5 | 4 | 2 | 3 | 7 | 6+ |
This unit contains 10 Ork Boyz. It can include up to 10 additional Ork Boyz (Power Rating +4) or up to 20 additional Ork Boyz (Power Rating +8). Each model is armed with a slugga, choppa and stikkbombs. A Boss Nob may take the place of one Ork Boy.
Weapon | Range | Type | S | AP | D | Abilities | Coût |
Shoota | 18'' | Assault 2 | 4 | 0 | 1 | - | 0 pts |
Slugga | 12'' | Pistol 1 | 4 | 0 | 1 | - | 0 pts |
Stikkbomb | 6'' | Grenade D6 | 3 | 0 | 1 | - | 0 pts |
Choppa | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | 0 pts |
• Any Ork Boy may replace his choppa and slugga with a shoota.
• The Boss Nob may replace his choppa with one item from the Choppy Weapons list.
• The Boss Nob may replace his slugga with one item from the Shooty Weapons list.
• For every 10 models in the unit, one Ork Boy may replace his choppa and slugga with one item from the 'Eavy Weapons list.
'Ere We Go, Mob Rule.
Green Tide :
If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit.
Taille Min. | Taille Max. | Coût en pts | Rôle |
10 fig(s) | 30 fig(s) | 6 pts / fig | Troop |
Faction keywords ORK - <CLAN>
Keywords INFANTRY - BOYZ